Freelancer Mission Pack v.1.1
This mission pack includes all the campaigns featured at Freelancer.ag.ru except X-Com (because X-Com is self-dependent project already consisting of 100 sectors; its author has announced he is going to fill the whole UB map with X-Com campaign) and Bear's Pit campaign (because it is very large and self-dependent too).
To install Tracona Unlimited, please unzip the content of tracona_unlimited.zip file to your game's
\Data\Campaigns folder. Most of the custom sectors will be added to a separate folder
\Data\Campaigns\Tracona Unlimited; and single edited standard UB campaign map (L15_b2)
will be added to \Data\Campaigns\Unfinished Business. Now run "Set JA2UB Campaign"
utility and select the option "Tracona Unlimited". Start a new game and enjoy :)
Of course, we could not keep the original coordinates for all the campaigns featured - some of them are partially (or totally) intersected with others. Most of campaigns are shifted on the UB map; but we have tried to shift them not too far - in most cases the campaigns and single maps are within 1-2 sectors of original position.
All the campaigns and maps that was supplied with author's notes and descriptions, are keeping these texts in Tracona Unlimited too. Check the folders with the names like [campaign name]_readme inside Tracona Unlimited folder. Additionally, all available sector descriptions are collected in general folder !SECTOR_DESCRIPTIONS. If you are stuck trying to conquer sector or find something special, you may want to read the author's recommendations. If no description is available for a certain sector, it means the author considered his work to be simple enough and not requiring the explanations.
All the campaigns and single maps have different complexity level. Generally, we have tried to put more complex sectors closer to the map edge while simple sectors/campaigns are placed closer to original UB sectors.
The campaigns/sectors are splitted into 3 major groups: A, B and C.
A: It is recommended to try these campaigns before or right after assault on
Varrez, or you may consider them too easy later.
B: These campaigns are for the period between the Varrez capture and final assault on missile base. The battles are pretty tough but the standard UB campaign end seems to be a little harder.
C: Well... Are you sure you are a profi? Have you played JA2 and JA2:UB long
enough to stand these fights? These campaigns are recommended for those who
have finished original UB campaign. It is supposed your mercs are well-equipped
and trained when you are sending them to these missions.
Download Tracona Unlimited (Downloads: 23241) 4,5 Mb
TU Description
[Please check the picture enclosed for better understanding of campaign
placements. It is recommended to complete each campaign before travelling
to sectors belonging to other campaigns. However you can play as you wish,
of course]
1. Unfinished Business
Author: Sir-Tech
Type: Unclassified
Complexity: Unclassified
Sectors: total 23 / guarded 20
Original campaign of JA:UB
The only change is in L15_b2 sector - now there is the way back to Tracona from this sector. So you can do everything except using the final elevator in original campaign - simply jump back to Power Plant from there and try to complete other campaigns. When you'll feel yourself like you are about to finish the game - return to k15_b3 sector and use the elevator in far western sector zone...
[Note: L15_b2 edited map should be placed to Unfinished Business campaing folder, not to your custom campaign folders (i.e. to Data\Campaigns\Unfinished Business)]
Sectors included:
Surface: H7 - H11; I9 - I13; J11 - J13; K15; K16;
Underground: I13_b1; J13_b1; J14_b1; K14_b1; K15_b1; K15_b2; L15_b2; L15_b3
Original placement:
Surface: same
Underground: same
Separate Download: n/a. The only changed sector is:
backdoor.zip (34 Kb)
2. I7 (Single map)
Author: Dr.Mak
Type: A/B
Complexity: 10.5
Sectors: total 1 / guarded 1
Single map.
Sectors included:
Surface: H6
Underground: none
Original placement:
Surface: I7
Underground: none
Separate Download:
h6.zip (34 Kb)
3. Get the Druglord (Campaign)
Author: Weapon X
Type: A
Complexity: 14.42
Sectors: total 11 / guarded 6
Campaign. Starting sectors: I6/I7/I8.
Final sector: M5.
Sectors included:
Surface: I6 - I8; J6; J7; K6; K7; L5 - L7; M5
Underground: none
Original placement:
Surface: same
Underground: none
Separate Download:
druglord.zip (568 Kb)
4. Head Hunting (Campaign)
Author: Jeff Stone/Tortikoff
Type: C
Complexity: 23.29
Sectors: total 16 / guarded 13
Campaign based on incomplete JA2UB maps created by Jeff Stone, Sir-Tech. Starting sector: N5. Final sector: P8.
Sectors included:
Surface: M6 - M8; N5 - N8; O6 - O8; P8
Underground: N7_b1; M7_b1; M6_b2; O8_b1; P8_b1
Original placement:
Surface: n/a (incomplete maps have no coordinates assigned)
Underground: n/a (incomplete maps have no coordinates assigned)
Separate Download:
head_hunting.zip (720 Kb)
5. Devin's Maps (Single Maps)
Author: Devin Vink
Type: B
Complexity: 17.4
Sectors: total 2 / guarded 2
Separated maps. No special order of completion required.
Sectors included:
Surface: G10; J10
Underground: none
Original placement:
Surface: G8; I8
Underground: none
Separate Download:
devins.zip (98 Kb)
6. Asher's Maps (Kill Ritchie Truckvilla) (Campaign)
Author: Asher Luisi
Type: B
Complexity: 18.25
Sectors: total 2 / guarded 2
Small campaign. Starting sector: G6. Final sector: F6.
Sectors included:
Surface: G6; F6
Underground: none
Original placement:
Surface: G7; F7
Underground: none
Separate Download:
ashers.zip (117 Kb)
7. Gold Rush (Campaign)
Author: Danny
Type: B
Complexity: 18.7
Sectors: total 11 / guarded 11
Campaign. Starting sectors: G8/G9. Final sector: C9
Sectors included:
Surface: G8; G9; F8 - F10; E8 - E10; D9; D10; C9
Underground: none
Original placement:
Surface: H8; H9; G8 - G10; F8 - F10; E9; E10; D9
Underground: none
Separate Download:
goldrush.zip (391 Kb)
8. Mission 2 (Campaign)
Author: DimaF1
Type: A
Complexity: 12.56
Sectors: total 14 / guarded 4
Campaign. Starting sector: J8. Final sector: G11. Recommended sequence (by
author): J8-J9-G7-F7-G4-H3-G11. Author disabled sectors: H9; I9 (of course,
these sectors are not disabled in Freelancer version of this campaign).
Sectors included:
Surface: J8; J9; G7; F7; G2 - G4; H2 - H4; I2 - I4; G11
Underground: none
Original placement:
Surface: I7; I8; G8; F8; G2 - G4; H2 - H4; I2 - I4; G10
Underground: none
Separate Download:
mission2.zip (554 Kb)
9. Tank Attack (Campaign)
Author: Weapon X
Type: C
Complexity: 24.56
Sectors: total 9 / guarded 9
Campaign featuring good old tanks from original JA2. Starting sectors: E6/E7. Final sector: B5.
Sectors included:
Surface: E6; E7; D5 - D7; C5 - C7; B5
Underground: none
Original placement:
Surface: G7; G8; F6 - F8; E6 - E8; D6
Underground: none
Separate Download:
tankattack.zip (670 Kb)
10. Gold Store (Single map)
Author: Alexandr
Type: B/C
Complexity: 32
Sectors: total 1 / guarded 1
Single map.
Sectors included:
Surface: D8
Underground: none
Original placement:
Surface: n/a
Underground: none
Separate Download:
goldstore.zip (45 Kb)
11. Nuclear Winter (Single map)
Author: Single
Type: A
Complexity: 8.25
Sectors: total 1 / guarded 1
Single map. High attack chance.
Sectors included:
Surface: K5
Underground: none
Original placement:
Surface: H8
Underground: none
Separate Download:
nuclear.zip (94 Kb)
12. Prison #2 (Single map)
Author: Semen
Type: A
Complexity: 13.75
Sectors: total 1 / guarded 1
Single map.
Sectors included:
Surface: J5
Underground: none
Original placement:
Surface: H8
Underground: none
Separate Download:
prison2.zip (54 Kb)
13. Arulco Shore Zone Edited (Single maps)
Author: Single
Type: A/B
Complexity: 14.42
Sectors: total 3 / guarded 3
Single maps - edited southern sectors from original JA2.
Sectors included:
Surface: J2; J3; J4
Underground: none
Original placement:
Surface: G7; H8; I7
Underground: none
Separate Download:
ashore.zip (192 Kb)
14. Guard Post #2 (Single map)
Author: Semen
Type: B
Complexity: 17.25
Sectors: total 1 / guarded 1
Single map.
Sectors included:
Surface: F5
Underground: none
Original placement:
Surface: H8
Underground: none
Separate Download:
gpost2.zip (38 Kb)
15. Academic Vladimir Volkov v.1.0 (Campaign)
Author: Vitaly Vinogradov
Type: A
Complexity: 13.8
Sectors: total 5 / guarded 5
Campaign emulating 3-deck ship seizure. Starting sector: H5. Final sector: A1.
Sectors included:
Surface: H5; E1; A1
Underground: H5_b1; H5_b2
Original placement:
Surface: H6; G4; E4
Underground: H6_b1; H6_b2
Separate Download:
academic.zip (247 Kb)
16. Mad Campaign (Campaign)
Author: Mad
Type: A
Complexity: 7.85
Sectors: total 12 / guarded 10
Campaign (author recommends single merc play). Starting sector: K8. Final sector: C8
Sectors included:
Surface: K8; K9; L8; L9; F12; E12; C8; I5
Underground: L9_b1; L9_b2; L9_b3; C8_b1
Original placement:
Surface: H8; H9; G8; G9; F12; E12; E9; I7
Underground: G9_b1; G9_b2; G9_b3; E9_b1
Separate Download:
mad.zip (580 Kb)
That's all for now. As soon as we find any new maps/campaigns, we'll add them to Tracona Unlimited... If there any space available on the map :)
Want to add your custom map or campaign to Tracona Unlimited? Mail us to
tort@newmail.ru